Status Effects

In battle, a demon may be afflicted with any number of status effects. These are represented as charges, e.g. 3 "frozen" charges would indicate a more severe condition than 1 "frozen" charge. These effects apply to a demon every time a turn passes, even if that demon doesn't act.

A demon will be inflicted with a status effect due to either being hit with a move, or having some trait that purposefully inflicts them with it given certain conditions.

Slip indicates how many charges are removed per turn; some status effects don't go away on their own, while others are just temporary.

Some status effects are countered by other status effects; this means that, if the demon has a charge of a status effect, and they're inflicted by that status effect's counter, then the two cancel one another out, removing a charge of the existing status effect.